[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] Reference for unit 'Prometheus_Vid' (#Prometheus)

TileSet.Empty

Declaration

Source position: Prometheus_Vid.pas line 104

procedure TileSet.Empty;

Description

A standard Prometheus keyword allowing you to empty the variable/release the memory it is using. Although this is improved continuously a few errors in this may occur and memory leaks of 40kb/25,000 game cycles have been detected. This figure is often found when using fonts but may occur anywhere, therefore (R74) it is recommended to not empty and then re-create varibles every game cycle for minimal leaks. These are being updated and this issue resolved within the next few revisions