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Source position: Prometheus_Vid.pas line 104
procedure TileSet.Empty; |
A standard Prometheus keyword allowing you to empty the variable/release the memory it is using. Although this is improved continuously a few errors in this may occur and memory leaks of 40kb/25,000 game cycles have been detected. This figure is often found when using fonts but may occur anywhere, therefore (R74) it is recommended to not empty and then re-create varibles every game cycle for minimal leaks. These are being updated and this issue resolved within the next few revisions